And although many people equate heavy gadget use with laziness, developers have tried to help people get in better shape through the use of technology. The Nintendo Wii was an innovative thing that got people moving and off the couch.
Since the Wii, there have been greater developments in activity-related technologies. So far these advancements have had positive impacts on helping people get in better shape and adding more physical activity to daily lives.
Researchers at Indiana University conducted a study to measure weightloss results from going to virtual gyms. The participants were split into two groups: one that physically worked out, and one that virtually worked out. They partnered with Second Life, an online world where people can interact with others. Both groups had specified amounts of time they needed to spend at the gym -- whether online or in real life. Over a 12-week period both groups lost similar amounts of weight, according to the researchers. And what is even more puzzling is that virtual-gym users seemed to have more behavioral changes towards healthier lifestyles.
I don't doubt the results of the study, but I hope that people don't take this news and go overboard on their reliance on technology. While the experience of being at a virtual gym may promote healthier eating habits, the person is also still sitting at a computer. I know very well that lives can become stressful and busy, but it is important to make time for activities. And with all the advancements in technology, people can combine physical activity with the virtual world -- heck, why not go to the virtual gym while up walking or at the real-world gym?